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    World Roads provides a base map layer for the roads and ferries of the world. They are a subset of DeLorme World Base Map 2015 (DWBM).

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    The Global Roads Open Access Data Set, Version 1 (gROADSv1) was developed under the auspices of the CODATA Global Roads Data Development Task Group. The data set combines the best available roads data by country into a global roads coverage, using the UN Spatial Data Infrastructure Transport (UNSDI-T) version 2 as a common data model. All country road networks have been joined topologically at the borders, and many countries have been edited for internal topology. Source data for each country are provided in the documentation, and users are encouraged to refer to the readme file for use constraints that apply to a small number of countries. Because the data are compiled from multiple sources, the date range for road network representations ranges from the 1980s to 2010 depending on the country (most countries have no confirmed date), and spatial accuracy varies. The baseline global data set was compiled by the Information Technology Outreach Services (ITOS) of the University of Georgia. Updated data for 27 countries and 6 smaller geographic entities were assembled by Columbia University's Center for International Earth Science Information Network (CIESIN), with a focus largely on developing countries with the poorest data coverage.

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    This global accessibility map enumerates land-based travel time to the nearest densely-populated area for all areas between 85 degrees north and 60 degrees south for a nominal year 2015. Densely-populated areas are defined as contiguous areas with 1,500 or more inhabitants per square kilometre or a majority of built-up land cover types coincident with a population centre of at least 50,000 inhabitants. This map was produced through a collaboration between MAP (University of Oxford), Google, the European Union Joint Research Centre (JRC), and the University of Twente, Netherlands.The underlying datasets used to produce the map include roads (comprising the first ever global-scale use of Open Street Map and Google roads datasets), railways, rivers, lakes, oceans, topographic conditions (slope and elevation), landcover types, and national borders. These datasets were each allocated a speed or speeds of travel in terms of time to cross each pixel of that type. The datasets were then combined to produce a "friction surface"; a map where every pixel is allocated a nominal overall speed of travel based on the types occurring within that pixel. Least-cost-path algorithms (running in Google Earth Engine and, for high-latitude areas, in R) were used in conjunction with this friction surface to calculate the time of travel from all locations to the nearest (in time) city. The cities dataset used is the high-density-cover product created by the Global Human Settlement Project. Each pixel in the resultant accessibility map thus represents the modelled shortest time from that location to a city. Authors: D.J. Weiss, A. Nelson, H.S. Gibson, W. Temperley, S. Peedell, A. Lieber, M. Hancher, E. Poyart, S. Belchior, N. Fullman, B. Mappin, U. Dalrymple, J. Rozier, T.C.D. Lucas, R.E. Howes, L.S. Tusting, S.Y. Kang, E. Cameron, D. Bisanzio, K.E. Battle, S. Bhatt, and P.W. Gething. A global map of travel time to cities to assess inequalities in accessibility in 2015. (2018). Nature. doi:10.1038/nature25181 Processing notes: Data were processed from numerous sources including OpenStreetMap, Google Maps, Land Cover mapping, and others, to generate a global friction surface of average land-based travel speed. This accessibility surface was then derived from that friction surface via a least-cost-path algorithm finding at each location the closest point from global databases of population centres and densely-populated areas. Please see the associated publication for full details of the processing. Source: https://map.ox.ac.uk/research-project/accessibility_to_cities/